<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>skoderok.com blog</title><description>Notes by Valeriy Chupurnov: Rust, TypeScript, simulations, engineering</description><link>https://skoderok.com/</link><language>en</language><atom:link href="https://skoderok.com/blog/en/rss.xml" rel="self" type="application/rss+xml"/><item><title>Why I built a deterministic ecosystem simulator in Rust</title><link>https://skoderok.com/blog/en/deterministic-ecosystem-simulator-rust/</link><guid isPermaLink="true">https://skoderok.com/blog/en/deterministic-ecosystem-simulator-rust/</guid><description>World 2.0 is a zero-dependency Rust simulation where plants, herbivores and predators live on a torus, and the animals run on a 59-input MLP trained by imitation and a genetic algorithm. Here is why it exists and what I learned.</description><pubDate>Fri, 18 Sep 2026 00:00:00 GMT</pubDate><category>rust</category><category>simulation</category><category>neural-networks</category><category>world-2-0</category><author>chupurnov@gmail.com (Valeriy Chupurnov)</author></item><item><title>Hello, skoderok.com</title><link>https://skoderok.com/blog/en/hello-skoderok/</link><guid isPermaLink="true">https://skoderok.com/blog/en/hello-skoderok/</guid><description>What this site is, what will live here, and why the blog is edited over MCP instead of a CMS.</description><pubDate>Wed, 16 Sep 2026 00:00:00 GMT</pubDate><category>meta</category><category>site</category><author>chupurnov@gmail.com (Valeriy Chupurnov)</author></item></channel></rss>